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Behemadon Large Monstrous Humanoid
Hit Dice: 10d8+10 (55 hp)
Initiative: -1 (Dex.)
Speed: 40 ft.
AC: 20 (-1 size, -1 Dex. +9 natural, +3 hide armor)
Attacks: Slam +11, Stomp +6, Gore +6, or by Weapon +11 melee, +6 Ranged
Damage: Slam 1d4+5, Stomp 1d4+5, Gore 1d8+5, or By Weapon +5 (melee only)
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Trumpeting Bellow; 3x day
Special Qualities: Cold Subtype (Cold Immunity, double damage from fire except on a successful save).
Saves: Fort +12, Ref +2, Will +3
Abilities: Str 21, Dex 8, Con 16, Int 10, Wis 10, Cha 10
Skills: Listen +6, Spot +6, Climb +8
Feats: Great Fortitude, Improved Unarmed Attack, Power Attack
Climate/Terrain: ColdForests, plains and mountains
Organization: Solitary or Herd (6-30)
Challenge Rating: 6
Treasure: Standard
Alignment: Often chaotic evil
Advancement Range: By Character Class
Background (Scarred Lands setting): Long before the Divine War, Kadum the Mountainshaker sought to create a race
of servants that could live up to his reputation. One of his earliest and most favored creations was the Behemadon. These giant brutes roved across the plains shaking the
very ground with their massive strides and arrogant trumpeting. Before the Divine War there numbers were far greater, but being the favored of Kadum had a price, that price
being called to serve their creator, acting as shock troops on the front lines during the Divine War. Their numbers quickly dwindled down to a fraction of what they once
were. The Behemadon were here when Kadum's heart was cut out. They tried to reach their creator but he was cast into the ocean before anything could be done. In
fear and shame they fled, seeking refuge in the distant reaches of the Kelder Mountains and the colder lands of the north. Though beaten and shamed the Behemadon never
forgot. Slowly they renewed their numbers and slowly their shame turned to rage. Now generations later the Behemadon have returned. During the harshest of winters
they journey to the coastline of the Blood Sea. There they engage in a ritual acred to their race. They bathe in the bloody waters of their creator and each year grow
stronger. After each such ritual they become mad with bloodlust and mercilessly attack any beings that they can find. The bloodshed is horrifying to behold, but then it is over
and they depart back to their frigid homeland. But it is whispered one day the Behemadon will come and the carnage will not cease but will go on and on until all the
foes of Kadum are destroyed. Then their master will return to them and the Mountains will shake forevermore....
Combat: Behemadons prefer melee combat, where their great strength gives them a
tremendous advantage. They will usually bellow at their foes, often with stunning results, then charge into combat stomping, smashing and goring all in their path. While
they are more than intelligent enough to make and use weapons most prefer to pummel their foes with their massive fists. Some of the wiser ones have learned more sinister
ways to defeat their enemies. These will lay an ambush along icy mountain paths, when the time is right they will let out a bellow that causes an avalanche that buries their foes
or at least renders them easy pickings for the attacking Behemadon.
Description: Behemadons are massive mountains of muscle at least 10' tall and weighing close to
1500 lbs. They closely resemble humanoid mastadons complete with curving tusks and elephantine trunks. They are covered in a thick fur that ranges from brown to white.
They never wear armor and seldom wield weapons or equipment of any note. What valuables they do possess are usually carried in a large sack slung over their shoulder.
Special Power Name (Ex or Su or Sp): Trumpeting Bellow (affects all creatures of 6 HD or less, in a cone area in front of
the Behemadon must make a fortitude saving throw or be stunned for 1 round. A stunned creature cannot act and loses an Dexterity modifiers to AC. Attackers gain a
+2 to attack rolls vs. the stunned creature.)
Special Power Name (Ex): Cold Immunity, double damage from fire except on a successful save.
Creature Created by Righteous Rude
Developed for the Scarred Lands setting, I was gonna submit this for C.C. II but never got around to sending it in. Doh! Anyways it's posted here for your use.
Special Thanks to Everclear for help with the number crunching.
Artwork by ??, a friend sent the illustration to me, he didn't know who the artist was, so if it's yours please let me know & I'd be happy to give you credit for it!
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