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Behemadon

Behemadon
Large Monstrous Humanoid

Hit Dice:
10d8+10 (55 hp)

Initiative:
-1 (Dex.)

Speed:
40 ft.

AC:
20 (-1 size, -1 Dex. +9 natural, +3 hide armor)

Attacks:
Slam +11, Stomp +6, Gore +6, or by Weapon +11 melee, +6  Ranged

Damage:
Slam 1d4+5, Stomp 1d4+5, Gore 1d8+5, or By Weapon +5 (melee only)

Face/Reach:
5 ft. by 5 ft. / 10 ft.

Special Attacks:
Trumpeting Bellow; 3x  day

Special Qualities:
Cold Subtype (Cold Immunity, double damage from fire except on a successful save).

Saves:
Fort +12, Ref +2, Will +3

Abilities:
Str 21, Dex 8, Con 16, Int 10, Wis 10, Cha 10

Skills:
Listen +6, Spot +6, Climb +8

Feats:
Great Fortitude, Improved Unarmed Attack, Power Attack

Climate/Terrain:
ColdForests, plains and mountains

Organization:
Solitary or Herd (6-30)

Challenge Rating:
6

Treasure:
Standard

Alignment:
Often chaotic evil

Advancement Range:
By Character Class

Background (Scarred Lands setting):
   
Long before the Divine War, Kadum the Mountainshaker sought to create a race of servants that could live up to his reputation. One of his earliest and most favored creations was the Behemadon. These giant brutes roved across the plains shaking the very ground with their massive strides and arrogant trumpeting. Before the Divine War there numbers were far greater, but being the favored of Kadum had a price, that price being called to serve their creator, acting as shock troops on the front lines during the Divine War. Their numbers quickly dwindled down to a fraction of what they once were. The Behemadon were  here when Kadum's heart was cut out. They tried to reach their creator but he was cast into the ocean before anything could be done. In fear and shame they fled, seeking refuge in the distant reaches of the Kelder Mountains and the colder lands of the north. Though beaten and shamed the Behemadon never forgot. Slowly they renewed their numbers and slowly their shame turned to rage. Now generations later the Behemadon have returned. During the harshest of winters  they journey to the coastline of the Blood Sea. There they engage in a ritual  acred to their race. They bathe in the bloody waters of their creator and each year grow stronger. After each such ritual they become mad with bloodlust and mercilessly attack any beings that they can find. The bloodshed is horrifying to behold, but then it is over and they depart back to their frigid homeland. But it is whispered one day the Behemadon will come and the carnage will not cease but will go on and on until all the foes of Kadum are destroyed. Then their master will return to them and the Mountains will shake forevermore....

Combat:
   
Behemadons prefer melee combat, where their great strength gives them a  tremendous advantage. They will usually bellow at their foes, often with stunning results, then charge into combat stomping, smashing and goring all in their path. While they are more than intelligent enough to make and use weapons most prefer to pummel their foes with their massive fists. Some of the wiser ones have learned more sinister ways to defeat their enemies. These will lay an ambush along icy mountain paths, when the time is right they will let out a bellow that causes an avalanche that buries their foes or at least renders them easy pickings for the attacking Behemadon.

Description:
    Behemadons are massive mountains of muscle at least 10' tall and weighing close to 1500 lbs. They closely resemble humanoid mastadons complete with curving tusks and elephantine trunks. They are covered in a thick fur that ranges from brown to white. They never wear armor and seldom wield weapons or equipment of any note. What valuables they do possess are usually carried in a large sack slung over their shoulder.

Special Power Name (Ex or Su or Sp):
   
Trumpeting Bellow (affects all creatures of 6 HD or less, in a cone area  in front of the Behemadon must make a fortitude saving throw or be stunned for 1 round. A stunned creature cannot act and loses an Dexterity modifiers to AC.  Attackers gain a +2 to attack rolls vs. the stunned  creature.)

Special Power Name (Ex):
   
Cold Immunity, double damage from fire except on a successful save.

 

Creature Created by Righteous Rude

Developed for the Scarred Lands setting, I was gonna submit this for C.C. II  but never got around to sending it in. Doh! Anyways it's posted here for your use.

Special Thanks to Everclear for help with the number crunching.

Artwork by ??, a friend sent the illustration to me, he didn't know who the artist was, so if it's yours please let me know & I'd be happy to give you  credit for it!

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