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Lemms

Lemms
Small Humanoid

Hit Dice:
1d8+1 (5 hps)

Initiative:
+3 (Dex)

Speed:
25ft

Armor Class:
14 (+3 Dex, +1 size)

Attacks:
By Weapon (melee) or +4 (ranged)

Damage:
half spear or club

Face/Reach:
5ft x 5ft/ 5ft

Special Attacks:
None

Special Qualities:
Darkvision 60', Light Sensitivity

Saves:
Fort +1, Relfex +3, Will +0

Abilities:
Str 8, Dex 17, Con 11, Int 10, Wis 9, Chr 12

Skills:
Craft (traps) +2, Listen +8, Move Silently +4, Spot +2, Hide +4

Feats:
Alertness

Climate/Terrain:
Temperate Forests

Organization:
Tribal

Challenge Rating:
½

Treasure:
Standard

Alignment:
Usually Neutral Good

Advancement Range:
By character class

    A nocturnal race, the Lemms strongly resemble humanoid lemurs. They have so far only been found in Whisperwood. Little is known about their culture and society what is known is that they believe a giant sleeps dreaming the world and everyone in it. Thus, so as not to wake the giant, they speak in whispers and urge all those traveling through their lands to keep quiet lest the giant be awakened and everything vanish. They have laid many traps in the woods to deter folk from entering and possibly waking the giant. If necessary they will attack to subdue noisy type folk and then remove them from the area, dropping them off along a distant roadside, unharmed but no doubt humbled.

 

Conversion by Righteous Rude

Converted from the Tellos Comic book series

All images of Tellos and story concepts of Tellos are © 1999-2000, by Dezago  and Wieringo

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