|
Lemms Small Humanoid
Hit Dice: 1d8+1 (5 hps)
Initiative: +3 (Dex)
Speed: 25ft
Armor Class: 14 (+3 Dex, +1 size)
Attacks: By Weapon (melee) or +4 (ranged)
Damage: half spear or club
Face/Reach: 5ft x 5ft/ 5ft
Special Attacks: None
Special Qualities: Darkvision 60', Light Sensitivity
Saves: Fort +1, Relfex +3, Will +0
Abilities: Str 8, Dex 17, Con 11, Int 10, Wis 9, Chr 12
Skills: Craft (traps) +2, Listen +8, Move Silently +4, Spot +2, Hide +4
Feats: Alertness
Climate/Terrain: Temperate Forests
Organization: Tribal
Challenge Rating: ½
Treasure: Standard
Alignment: Usually Neutral Good
Advancement Range: By character class
A nocturnal race, the Lemms strongly resemble humanoid lemurs. They have so far only been found in Whisperwood. Little is known about their culture and society what
is known is that they believe a giant sleeps dreaming the world and everyone in it. Thus, so as not to wake the giant, they speak in whispers and urge all those traveling
through their lands to keep quiet lest the giant be awakened and everything vanish. They have laid many traps in the woods to deter folk from entering and possibly
waking the giant. If necessary they will attack to subdue noisy type folk and then remove them from the area, dropping them off along a distant roadside, unharmed but no doubt humbled.
Conversion by Righteous Rude
Converted from the Tellos Comic book series
All images of Tellos and story concepts of Tellos are © 1999-2000, by Dezago and Wieringo
|