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Adventure Logs XIII - XIV

Adventure Logs XIII - XIV
As scribed by Galahad

Weighted down with the now statue-like Marion and other goods, we headed  towards Dabberden. While en route we found evidence of another crash, smaller  than the sky boulder. A vehicle of strange metal and no wheels was there,  wrecked. Many more strange devices were scattered about. Fine paper, pouches of  odd material with foreign lettering, an adjustable, double-eyed, spyglass, and a  corpse of a monkey-like man. Grolsch determined this to be another of the  "outer-space" people. Grolsch used his last special scroll that allowed him to  Speak with the Dead...from the conversation he learned, "Another rebel against the  imperial dragon, full of contempt for us and little useful information. More of  the same mysterious nonsense." We gathered what we could and made ready to  continue. Then came ambush. Yakov and Brenner. We took our licks, but with a  single blast of Maze's big Ray-bow, they made to flee. Yakov escaped, but  Brenner was tricked to returning and captured. Alas he is a pathetic moron. He  knew nothing of why he and his brother were here and fighting us. Good for his  sake, he had knowledge of who his brother had spoken with - the monks of the  Temple of the Celestial Sai. He further knew that they had a child, and were  about to move him. Further - lengthy and roundabout - questioning garnered that  the child was likely the kidnapped prince of Avalon.
The monks must be  punished. The method matters less and less. Good by chaos is better than evil by  law.
We released Brenner, taking his magic rope as forfeit, but returned his  weapons and equipment. He is not an evil man, merely stupid and misguided.
We continued. The Dabbers were rejoicing. They'd been saved destruction.  They had a new device, decorated as an altar. We discerned this to be the signal  device that the "space-elf" had spoken about. We stayed with the dabbers but  briefly. The monastery remained our goal, but some of us were distracted. Kessan  felt compelled to leave and study the "outer space' crystal. Kracken was drawn  away by an unworldly foe inadvertently called. Though reduced in number we  continued. A dabber named Cooter guided us through the shortcut, and chose to  remain. He guarded above ground as we descended. In the outer yard, we found  active vines. Those we cleared away yielded a box with the Temple of the  Celestial Sai's emblem. A potion was within. Unlabeled, it went unopened. A dead  spriggan was beside the foul water fountain. Maze took a vial of the stuff for  its potential. A staff in three sections, an ancient monk weapon, was also found  in the yard. Below ground, we soon were met with combat. More of the foul Roach  infested Vermin Folk that we had fought here before, one had been a female. She  and another like it were soon dispatched, and we found on her an Iron Flask.  Those devices are known to contain Outsiders. And there was tapping from within.  Surely this was a prison of some evil devil. The tapping continued as we  ventured to the unexplored part of the place. Deep within we were faced with a  devil in chains. It showed me its face, which was my own - the one I was born  with. Our attempts to battle it were resisted; we could do no damage. We  retreated.
After debate we opened the flask. It contained no devil nor  demon, but a man from another place. Jules by name, he was trained as a cook and  a monk. Sent by his order to infiltrate the Celestial Sai, which had been  sponsored incursions into his world, he and a female aid had been captured and  punished. Her punishment was to be made one of the Vermin Hosts, and carry  Jules' prison. We welcomed his company. His enemy was ours. We returned to the  task of the devil. Utilizing the scimitar Skineater, we were able to weaken him.  Jules knew how to entrap Outsiders with the flask, and so we did. Victorious, we  continued deeper. There was a squared circle of a hall, lined with cells. There  we battled zombies and a teleporting demon. Close examination found nothing to  lead us any deeper. Further examination of our map showed no more avenues  unexplored. We had finished this place. We returned to the small room of alms  and slowly gathered every coin we could find. We also gathered what we could of  the rotting dragon corpse, weeks old, and fought off the ghouls that were still  there. Also recovered was a small statue of Yondalla and a small silver mirror.  Exiting, we found Kessan and Kracken, back from there adventures. After small  trouble with Kessan and his smart crystal, we continued. Cooter has decided to  stay with us. With me particularly.

At Dabberden, they welcomed us again. The dabber chief alerted us to an odd  dream, related to the same uneasy sleeps we had experienced. She said: Beware  the walker of the foul. The sleeper has awakened. The dark taker has created an  abomination of us all. A warning with all to familiar mystery to it. The mystery  was soon solved. Approaching Deeptown the next day there was a foul scent on the  wind. The fishing camp on the west side of the lake was destroyed, mounds of  foul, mud-like stuff was everywhere, and seemed to be the instrument of the  buildings' destruction. At the last hill before the city we felt a rumbling. We  heard sheep. Before we could crest the hill a
stampede of sheep very nearly  overran us. We ran to see the cause. From the hilltop we saw it. A huge, man  shape pile of what could only be excrement. In a flash we all deduced what the  mysterious "turd-burglar" had been planning all these months. The foul thing was  slow moving and there was ample time before it would reach the city. Deeptown's  martial defenses are few and unused in the quarter-century since the gnoll  invasion. At the walls Letha Antak led a party attempting to make the aged  ballista work again. Sir Gay tried to inspire the futile attempts of two of the  Red Shirt Order. After some hurried running and planning we each devised a way  to fight. Kracken ran ahead to aid in the siege defense and pieced together an  explosive attached to the ballista missile. Jules, after our rushed explanation,  deduced the Turd Burglar would likely be nearby, watching his creation at work.  He raced into the city and it's highest vantagepoint -the Bell-Tower of The  Church of the Creator. Grolsch and myself engaged the thing directly. Grolsch  with conventional weaponry and his spiritual axe, myself with Skineater, for it  had enchantment enough to overcome the thing's resistance. Kessan greatly aided  us by using his mind power to cause the dung golem to trip and fall again and  again. Kessan also endowed my person with protection that proved crucial. Maze  noticed the bits and pieces Grolsch and I chopped away were slithering back, and  she set them to the torch, eliminating that threat. She also saw where more  creatures were coming for us from the lake, dung encrusted fishermen, somehow  animated by the conductor of this foul battle. To prevent us from distraction  and getting surrounded, she engaged them with her bow skills. The Turd Burglar  had been indeed watching from the very spot Jules deduced. And he saw his  creation being slowly chopped down and had caused these extra things to come out  to stop us. Suddenly it all came to an end. Kracken and Letha had the missile  and explosive ready. Jules approached close behind the distracted Turd Burglar.  Grolsch and I had delivered much damage to the golem, which Kessan had knocked  down every time it stood, and Maze had kept the golem from regaining lost bits  and healing up, and had started hurting the animated "Fecal Minion" fishermen.  Then in the same moment the ballista missile was launched and an explosion all  but finished the undead fishermen, Grolsch and I dealt the last damage to the  dung golem, Kessan and Maze finished off the surviving undead, and Jules  ambushed the man who had started it all, knocking him from the tower, riding  down with him - kicking him three time before coming to a soft landing as the  corpse of the Turd Burglar crashed on the street outside the Church of the  Creator.
We had won. It was a grand and total victory in the full of the  pubic eye. And none of us had been killed.
We worked well together. We each  played to our strengths. We have become a fine team, even the newest of us.
I believe we could take on the challenges of Quasqueton.

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